![]() ![]() The await expression, what's at the right of the await keyword, is what gets the job done. Await just takes care of dealing with the delay, it doesn't otherwise do anything that a thread does. Writing code that relies on these callbacks is quite difficult, await greatly simplifies it. Which traditionally was done with a callback when the I/O request was complete. In an asynchronous process, the application can continue with other work that doesn't depend on the web resource until the potentially blocking task finishes.Īwait is specifically designed to deal with something taking time, most typically an I/O request. If such an activity is blocked within a synchronous process, the entire application must wait. Access to a web resource sometimes is slow or delayed. Asynchrony is essential for activities that are potentially blocking, such as when your application accesses the web. You can avoid performance bottlenecks and enhance the overall responsiveness of your application by using asynchronous programming. If we use Task, most of the cases we need not to use thread pool directly. In general Task uses the thread from ThreadPool(A thread pool is a collection of threads already created and maintained by. Unless we need to control a thread, then “Task-based Asynchronous Pattern (TAP)” and “Task Parallel Library (TPL)” is good enough for asynchronous and parallel programming. Creating a new thread is costly, it takes time. The compiler does the difficult work that the developer used to do. NET introduced in 4.5, in most of the cases we need not to create manual thread by us. If we use asynchronous programming pattern that. Good (basic) things to read who wants to understand what are we talking about: ![]() The key point: Choosing Between the Task Parallel Library and the ThreadPool (MSDN Blog) (Also yes, 1k-10k-100k connection handling depending on server hardware but this is a general question) Last part might be more specific about my project but I really need some good suggestions about real world solutions about multiple (heavy) data handling. I'll do the login operations, game server command executions/queries and information serving (like version, patch). My project is a dedicated (central) server for my game project that is hub/lobby server like MCSG's lobbies or COD's matchmaking servers. Now, I think there should be someone else with me who confused about handling The C10k. Finally, I implemented another architecture with ThreadPool and it.Must be some threads to do jobs like BackgroundWorker. Later, I implemented a simple architecture with async-await but IĬan't understand why "The async and await keywords don't causeĪdditional threads to be created." ( from MSDN)? I think there.Thread-safety and multi-threading but thread is an overkill It was a great experience about understanding That uses one main Queue and multiple Threads to process all First, I tried to make a custom pooling architecture with threads.The main problem starts with this question: "What can I do when I have to handle 10k socket I/O?" (aka The C10k Problem). I'm really confused about async-awaits, pools and threads.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |